AssetForge
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The gamedev market has one secret. Nobody talks about it — they are quietly making money.

Make money on game assets

Your first asset in 30 days. Target — $1,500+ a month. Or your money back.

I have sold game assets on the Unity Asset Store, Blender Market and FAB for 7 years. I worked as a Senior Technical Artist for Netflix, Disney, Warner Bros. My course contains only what actually works. No theory, no fluff. 18 lessons — and you walk out with a finished asset that is already on sale.

00:00:00

Make it before the timer ends — and get my personal 47-point asset submission checklist that cuts rejections to zero. I run it before every submission.

  • 01

    Works for anyone

    Doesn't matter if you're already in gamedev or just starting out. The course is built so you reach the result from any starting point.

  • 02

    Lifetime access

    Come back to the materials whenever you want. All course updates are free, automatic.

  • 03

    The course pays for itself right away

    Your first two sales already cover the cost of the course. After that — pure profit.

Who this course is for

Gamedev specialist out of work

You're in the industry and have the skills, but the market is oversaturated and the projects dried up. I'll show you how to monetize what you already know.

Beginner with zero experience

Never opened Unity or Blender — not a problem. The course is built to take you from zero to your first sale.

Freelancer looking for $ online

You have a laptop and the drive to earn independently of any employer. Game assets are passive income that stacks up month after month.

3D/tech artist with no sales

Your work is solid, but it drowns in the stores with no views and no sales. I'll teach you to push assets to the top and sell consistently.

You have probably run into this

  • Your asset gets rejected again and again

    You submit for review — and get a rejection with no real explanation. You waste time and have nothing to show for it.

  • The asset is live, but nobody sees it

    You published your work on the Asset Store — and it just sits there. Zero views, zero sales. Worse assets somehow make it to the top.

  • You don't know what price to set

    Price it too high — nobody buys. Too low — people doubt the quality. Every pricing mistake costs you real sales.

  • You don't know where to start

    You want to earn online, but every guide assumes you're already a developer. There is no clear step-by-step plan.

00:00:00

Make it before the timer ends — and get my personal 47-point asset submission checklist that cuts rejections to zero. I run it before every submission.

Program

Module 1

How the market everyone keeps quiet about works

The game market grows every year, yet most sellers have never even heard of it. In this module you'll understand how the Asset Store works from the inside, who buys assets and why demand stays stable even in a downturn.

Result:

You understand the market and see your niche.

Module 2

Tools — the minimum you actually need

Forget months of learning Unity and Blender from scratch. I'll show you only the minimum needed to create your first asset — nothing more.

Result:

Environment set up, accounts opened, you're ready to work.

Module 3

Which niche to pick — based on data, not guesses

Most beginners build an asset nobody needs. I'll teach you to verify demand before you spend a single hour creating.

Result:

You've picked a niche with proven demand and know what to do next.

Module 4

Creating the asset — quality that sells

Technical quality isn't about beauty — it's about passing moderation and avoiding bad reviews. We'll break down folder structure, platform requirements and what separates a selling asset from a rejected one.

Result:

A finished asset that meets Asset Store requirements.

Module 5

The listing — title, description, screenshots, price

Forget months of learning Unity and Blender from scratch. I'll show you only the minimum needed to create your first asset — nothing more.

Result:

A fully optimized listing built on proven templates.

Module 6

Submission and moderation — on the first try

I'll show you the exact wording and structure that pass moderation without rejections. Plus — what to do if you still get turned down.

Result:

Asset accepted on the first submission.

Module 7

First sales — how to spin up the algorithm

After publishing, the key is not to wait. In this module you get a step-by-step 30-day launch plan that brings first sales and reviews in the shortest time possible.

Result:

First $ in your account and an algorithm gaining momentum.

About the author

Mykola Pyatkov — Senior Technical Artist

Mykola Pyatkov

Senior Technical Artist · 7 years selling game assets

I worked as a Senior Technical Artist at Netflix, Disney, Warner Bros, Paramount and Canon. I saw from the inside what big studios buy and why. Then I'd come home and release my own assets — with that same understanding.

In 2017 I uploaded my first asset and made $4 in a month. Today I'm an active top seller on the Unity Asset Store and Blender Market. My assets are used by thousands of developers worldwide.

AssetForge is the course I wish I'd had when I started. Everything I learned the hard way — the algorithms, moderation tricks, pricing psychology, the launch plan — is here. No filler. Only what works.

My results

Real payouts from the marketplaces where my assets sell.

Unity Asset Store — payouts
Unity Asset Store — payouts
Blender Market — payouts
Blender Market — payouts

My personal results after 7 years in the field. They are proof the model works — not a promise of your income.

PRICING

Apprentice

For those starting with the Unity Asset Store

  • The complete Unity Asset Store path — from picking a niche to your first sale
  • PDF for every lesson
  • 47-point asset submission checklist
  • Templates for titles, descriptions and screenshots
  • Lifetime access + all future updates

$9.99

$34.99

Most popular

Warrior

For those who want a second sales channel

  • Everything in Apprentice
  • Blender Market — the full path to your first sale there
  • Blender Builder skill (Python add-ons, materials, geometry nodes)
  • Two marketplaces = double the sales channels
  • Lifetime access + all future updates

$14.99

$49.99

Shogun

For those who want every marketplace working for them

  • Everything in Warrior
  • Cross-posting: FAB, Getly, Gumroad — sell the same asset everywhere
  • Listing Optimizer skill — titles, keywords and screenshots that convert
  • 3 ready-made idea packs (Unity, Blender, Gumroad)
  • Maximum reach = maximum income
  • Lifetime access + all future updates

$21.99

$69.99

30-day guarantee — the risk is mine

If you've finished the course and haven't published your first asset within 30 days — write to me. I'll personally review your work on a 1:1 call and help you find and fix the problem.

And if after that there's still no result — I refund every penny. No forms. No questions.

00:00:00

Make it before the timer ends — and get my personal 47-point asset submission checklist that cuts rejections to zero. I run it before every submission.

Let's look at your future results

  • Your first asset in 30 days

    You finish the course with a real, published asset on the Unity Asset Store — not a draft, already on sale.

  • First $ in your account

    Your first two sales pay back the course. Everything after that is pure profit with no extra investment.

  • Approved on the first try

    You'll know exactly which words and submission structure pass moderation — and stop losing weeks on resubmissions.

  • Your asset hits the top

    You'll understand how the Asset Store algorithm works and what exactly pushes an asset into Featured New Releases.

  • The right price = more sales

    You'll learn to set the optimal price for every category — and stop losing money on pricing mistakes.

  • Sales on multiple platforms

    The same asset on Unity, Blender Market, FAB and Gumroad. More platforms — more sales with no extra work.

  • Passive income every month

    Upload once — it keeps selling for months. Every new asset adds to the total with no repeat effort.

  • A portfolio that scales

    From one asset to a full portfolio. A year in, you'll wonder why you didn't start sooner.

How it works

01

18 video lessons on the platform

All lessons are recorded and available right after payment. Watch anytime — from your phone or laptop.

02

A PDF for every lesson

Every lesson comes with its own PDF presentation. Easy to come back and re-read without rewatching the video.

03

Support on the Shogun tier

The top tier gives you personal access to me — quarterly group sessions and a private Discord channel.

04

Lifetime access

No subscriptions, no deadlines. The course is yours forever. All future material updates — free.

00:00:00

Make it before the timer ends — and get my personal 47-point asset submission checklist that cuts rejections to zero. I run it before every submission.

Reviews from people who already got results

Student review screenshot 1
Student review screenshot 2
Student review screenshot 3
Student review screenshot 4
Student review screenshot 5

Frequently asked questions

Yes. The course is built for complete beginners — no Unity or Blender experience required. Everything is shown step by step, from installing the software to publishing your first asset.

The course is 7 modules you go through at your own pace. A few evenings a week is enough — at that pace, shipping your first asset in about 30 days is realistic.

Yes. There's a 30-day full money-back guarantee: if the course isn't for you, email me and I'll refund the full price. No forms, no interrogation.

Yes. Start with any plan and upgrade to a higher one later from your dashboard — you only pay the difference.

Honestly: it depends on your niche, asset quality, and pace. First sales of $50-300 a month are a realistic starting goal. I won't promise you riches — income grows with the number of assets in your portfolio.

00:00:00

Make it before the timer ends — and get my personal 47-point asset submission checklist that cuts rejections to zero. I run it before every submission.